25 February 2010

Bite Me

In the world of design there are a few categories that objects and products are loosely defined by, one of those being the very hit-and-miss field of novelty design. It could be just me (most likely), but it is possible for an inanimate object to be annoying and oh-so deserving of an overt 'stink-eyeing'. This is usually a product of a disregard for sophistication and poise and a grave lack of functionality. That said, there are designs that fit comfortably into the novelty design category that are not a hindrance to the world with their existence. These few save face for the novelty design title, and furthermore contribute to my love for all design in general.
More so, as many a lecturer has told me, good design tells a story or otherwise has a peripheral meaning attached. Be novelty design or else, underlying meaning, passion, anecdote, etc is a prerequisite for success. Which brings me to the below.

'Bite' Silverware by Mark A. Reigleman, a multidisciplinary designer hailing from the design inclined hub of Cologne, Denmark. Bite addresses the very real issues of famine and obesity. It takes a brave designer to redefine the paradigm of an image that is universally recognised, i.e: the knife and fork. So to take an image with such strong semantics and visual cues and add (or in this case take chunks out of) and change the way a user depicts the object is not an easy feat.
I will finish by saying that I would most certainly have these for myself, and if it weren't for a seemingly insignificant student budget, that could perhaps one day be a reality.

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